Theramore’s Scenario Loot is a Joke


I have alot of mixed emotions about this. Last night I was so excited to go try this out and see how scenarios are going to work. I was very impressed with the lay out and how you felt part of the story. I play horde so the bomb drop was very cool and you knew it was going to be goblin made.

These days it’s been hard to even find reasons to log in. I have so much going on in RL that when I finally do sit down to play and find my self circling org for the hundredth time I feel guilty about all the other things I could have done with my night.

Last night started out that way with a 30 min queue for the scenario… was not impressed with that. Then at the end I get this bomb thing that is cool but will ultimately just be one more wasted bag slot since I can’t throw anything away. Then I also get this lockbox. Inside it has fireworks… Really fireworks?? Now I have to sit in queue again do 10 mins of mind less killing of guards and get a chance at getting the item I can actually use… On my limited playing schedule and having 6 toons that can run the scenario. I don’t think this is a very good use of my time. Sure I will have queue times the same for dungeons but at least then you have 3-4 chances for good gear in an hour. I guess it comes down to how many more things will they put in this game that I would like to do but don’t want to wait for. Dungeons and LFR are bad enough.

Making it really hard to enjoy this game anymore. I hope MoP will excite me enough to keep playing.

Was looking at monk healing last night and seemed very interesting. I would like to level a Monk but I just know everyone is going to be doing that 😦 I play a pally and is one of my favorite classes. I just hate playing a class that everyone else is. Also when MoP comes out I will be way behind in leveling from the rest of the guild. I am going to try to play each night but the weekend after I will be gone. I will be very rushed to level and get geared so I can get a raid spot. If I don’t get a raid spot on the core team I am not sure I will be playing this game anymore. I really want to give it one more shot at heroic raiding and for how hard it is to find a guild this might be my last shot.

So much for my uplifting post. I hope I can get the WoW bug back and everything will be fine.


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September 18, 2012 · 10:11 am

Life Hits Hard

Been along time since I have written anything on here life has gotten the better of me this summer. With all the changes in and out of game it’s been hard to even find time to play a game much less choose one.

Since my last post I have changed my mind on Guild Wars 2. I would love to play that game someday but it’s hard to change when you know there will be a huge learning curve and you don’t know anyone in game. Ultimately I am going to stick with WoW and see how the pandas turn out.

When it was announced I was not very excited about the pandas. I like having the one big bad guy but can see how it was starting to get repetitive. Over the months I cut back a ton on the game. Thinking I was going to be quitting I started to look at Guild Wars. But I just couldn’t stop looking at all the changes being slowly released about WoW. I think it was the week before GW2 launched that I decided to stay with WoW.

Since then I have been playing more and more. This weekend I finally got my Netherwing Drake. I still remember sitting in Shat at the final few months of BC and seeing my first Netherwing. I wanted it and just never had the time to get it. Once I got my awesome new shiny I decided to farm beads in Nagrand for the Talbuks, got that too after 3 hours of farming and it helped that I started with revered rep.

I really love the new achievement system. I have switched mains just about every xpac and having all my mounts in one spot is great!

Anyway back to my summer. In February I got engaged to a great girl. We will live apart and the commute can be stressful but hope to soon change that. I own my house and been remodeling all summer… I swear this house it driving me crazy. I totally gutted the master bedroom and bath. Before I started I was thinking I could have it done in a month… I learned my lesson very fast. 5 months in and I still have open walls. I did have a budget… thats doubled so far. I have lived there my whole life and it makes it easier to know every square inch of the house. Yesterday working on the plumbing I found out the cold water pipe is clogged. Just one headache after another…

I have been playing WoW with my long time friend I met in the beginning of Cata. We have been on many servers and many guilds and our current guild for a few months. The guild leader has been pushing for heroic progression before MoP. I have wanted to raid for awhile but the core team raids sat and sun nights. I can’t make either work. I have been contacting other guilds just trying to find my spot. Seems like I have been doing that for 2 expansions. Most guilds I want to join don’t spam in trade and don’t recruit. I want to get in with a nice group of friends and have some fun. I am not a bad player and a lot of times I have people asking me to heal because they need a good healer to replace the beds. Sounds like the guild is going to change days in Mop. My friend is going to raid lead again and push heroic runs. I will see how it goes and make sure I can do it before I make and commitments.

Brings me to my next issue, what toon do I play and what spec do I try to level. I have always played healers the last 2 expansions. I have always wanted to play my shaman so I kind of like the changes they made so going to do elemental shaman. Of course back up pally heals lol.

Going to be updated this blog more. Things are starting to ramp up in game and the first ever scenario is coming out tomorrow. Very excited to see how that all works. What is your guys most looking forward to in MoP?


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Assassin’s Creed 3 amazing

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Amazing Lions Arch Tour

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Bringing Achievements to the Account Level

We recently added account-level changes to achievements in World of Warcraft: Mists of Pandaria, and there’s still a lot of work left before we’re done. The plan here is to illustrate the intent behind our design, which should in turn help you figure out the answers to many of your questions.
Overall, we never want you to play Character A instead of Character B because of achievement concerns. If Character A had the Violet Proto-Drake, then you might not play Character B. If Character A was only one holiday away from the Violet Proto-Drake, then you may not play Character B. If Character A had completed most of the raid achievements from Dragon Soul, you may not want to bring Character B for one fight and miss out on the achievement. Having alts is cool and working on achievements is cool, but we don’t want the two systems to work against each other.
This goal is paramount and drives everything else. If we allowed you to earn extra achievement points from completing an achievement on two different characters, then you might only want to play the character with the most points and you’d feel like you had to grind through all the achievements with every alt, thus defeating the purpose of having account-level achievements.

Most achievements are account-wide

This means you only earn the points once. If you have earned an achievement on one character, you can see it on all your characters. However, and this is important, you will still see the achievement toast (the pop-up notification) if a second or subsequent character completes the achievement. We think it’s still important to recognize milestones like reaching level 80, maxing out a profession, or killing a raid boss for the first time. It’s fun to have everyone congratulate you when you get the toast. Nonetheless, this will just be a new character of yours completing the achievement that you’ve already earned on your account. You won’t double up on points.

Most criteria are not account-wide

If you start an achievement on one character, you can’t then finish the achievement on another (there are exceptions, so please keep reading). We didn’t think it made sense for one character to get level 60 and another to get level 20 and then see the “level 80” achievement toast. If you start to explore Thousand Needles on one character, you’ll probably want to finish that achievement on the same character.

Some achievements are “meta achievements.”

These are achievements that require you to get other specific achievements. An infamous example is “What a Long, Strange Trip It’s Been.” These achievements generally ARE account-wide. If one character earned Noble Gardener and another character earned The Flame Warden, then your account would get Long Strange Trip. (Otherwise it would be weird: it would look as if you had the sub-achievements, but you wouldn’t have the meta-achievement). Even though you need Explore Thousand Needles on one character, all of your characters can contribute to Explore Kalimdor.

A very few achievements are account-only.

There are two categories of account-only achievements. One is achievements that are not possible to earn on one character. If we made an achievement to level every class to level 90, it would be account-only. (I’m not sure we will, but it’s a good example.) The other category are achievements that are just brutal to complete on one character (and you’d never want to do for multiples), such as 2500 daily quests or 250K honorable kills. In these cases, the cumulative work of all your characters on those criteria will count.

We hope that rewards granted from achievements (pets, mounts, titles, and tabards) will be shared at the account level.

I’m not going to promise this yet, because a lot of magic has to happen for that to work, but it’s our intent. We have discussed having a character level requirement for some rewards, so that your level-2 gnome couldn’t walk around with the “Defender of a Shattered World” title just because your level-90 shaman earned it. If the gnome made it to level 80, though, you could proudly show off your title. You also won’t be able to use a faction-specific pet, mount, or title on the wrong faction. The achievement wouldn’t go away — you just wouldn’t be able to show it off on that character. There are probably additional exceptions and details we’ll find as we dig deeper into the system.
This is the kind of system that will evolve over time, and we don’t think this has to be the way achievements work forever. As beta players start experimenting with it and offering feedback, I am certain that we will end up making even more changes.

Greg “Ghostcrawler” Street is Lead Systems Designer for World of Warcraft. He loves you very, very much. Yes, you.

What do you all think?

Personaly I think its great! But I can see some real issues with it. The main one is it removes almost all replay value from the game. I don’t mind so much I think its great for someone that is going to have less time to play since other games will be getting my attention more. Maybe they did this on purpose? Going to be alot of good games coming out and they are already lossing subscribers. Maybe they want to make it easier to play and not such a time sink for the changing market and customers.

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